pony tactics (engine, proof of) concept // stoic
This is a discontinued partially-canned project; no longer being developed on Unity3D.

I offer no troubleshooting support for it.

* A little backstory.
Originally done just to understand how turn-based tactics games worked as well as integrating 3d models and animations in a 3d development environment. I also dabbled in networking a bit. This is the last (working) build as of 7/7/2014. I just made it somewhat more user friendly for this final release.

* What should work
W A S D - Cursor/Menu Movement
Z - Confirm/Accept
X - Cancel/Back
Arrow Keys - Camera Control

The system is based on Final Fantasy Tactics Advance where you could cancel movement during/after getting to the next placement. You can explore the map with Cancel/Back at the Action Menu, then return to the menu with the same key. You can't do much else other than Move or Wait. Escape quits the game.

Online multiplayer (and by extension, local multiplayer if you run the game more than once and connect to 127.0.01/localhost) does work. Make sure you're both on the same map before connecting. Supports only two players; anymore or connecting from a different map isn't recommended.

There might be bats.