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INEMA ©
_-For safe use of this product, carefully read the following section o} Precautions section of the instruction manual supplied with | ~ entertainment system before use. Retain both this software manual manual for future reference.
Health precautions :
# When operating the unit, play in a well-lit room and keep a safe distance from the screen. Avoid prolonged use of the system. Take a break of about 15 minutes during every hour of play. ¢ Do not use the system when you are tired or short of sleep. * When using headphones, do not turn the volume up before putting the headphones on. Also, do not listen at loud volume levels for extended periods of time. Stop'using the system
immediately if you experience any of the following symptoms. If the condition persists, : PLAYING THE GAME : : consult a doctor. * Lightheadedness, nausea, or a sensation similar to motion sickness. Se * Discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. =
Use and handling precautions MULTIPLAYER MODE Sectors * This disc is PSP™ (PlayStation*Portable) format software and is intended for use with the = i PSP system only. If the disc is used with other devices, damage to the disc or to the device HINTS AND TIPS oe meee may result. © This disc is compatible for use with the PSP™ system marked with FOR SALE “ AND USE IN U.S. ONLY. « Depending on the software, a Memory Stick™ Duo or Memory Stick™ PRO Duo (both sold separately) may be required. Refer to the software manual for 1 LIMITED 90-DAY WARRAN RY: full details..» Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or restricted. * Set the PSP™ system's wireless network feature to off when using the PSP™ on trains or in other crowded locations. If used near persons with : ' = pacemakers, the signal from the PSP™ system's wireless network feature could interfere q i Check out EA™ online at www.ea.com. with the proper operation of the pacemaker. ¢ If paused images are displayed on the screen mi for an extended period of time, a faint image may be left permanently on the screen. ¢ Store 3 | : the disc in its case when not in use and keep in a place out of the reach of children. If the disc is left out this may result in warping or other damage to the disc. * Do not leave the disc in direct sunlight, near a heat source, ina car or other places subject to high heat ant humidity. « Do not touch the opening on the rear of the disc (recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt to get on the-disc. ¢ Do not block the opening with paper or tape. Also, do not write on the disc. © If the opening area does get dirty, wipe gently with a soft cloth. * To clean the disc, wipe the exterior surface gently with a soft cloth. * Do not use solvents such as benzine, commercially-available cleaners not intended for CDs, or anti-static spray intended for vinyl LPs as these may damage the disc. « Do notuse cracked or deformed discs or discs that have been repaired with adhesives as these may
cause console damage or malfunction. * SCE will not be held liable t = for damage resulting from the misuse of discs. Recorded surface
Ejecting the disc
Press the right side of the disc untilitisin the posi ‘ion shown in the drawing and then remove it. If excess force is applied this may result in damage to the disc:
Storing the disc
Insert the bottom side of the disc and then pr side until it clicks into place. If the ¢
layStation” and the “PS" Family logo are registered trademarks and "PSP marks of Sony Compuier Entertainment Inc. “Memory Stick Duo” and “Memory Stick PRO : are trademarks of Sony Corporation.
a
| ETTING
/Ricut SIDE VIEW
AOxO buttons
FRONT VIEW
Disc cover
POWER/HOLD switch
DC OUT connectors
USB connector
“— QPEN latch
Set up your PSP™ (PlayStation®Portable) system according to
the instructions in the manual supplied with the system. Turn the system on. The power indicator lights up in green and the home menu is displayed. Press the OPEN latch to open the disc cover. INSERT the The Lord of the Rings: Tactics” disc with the —~ label facing away from the system, slide until fully inserted
and close the disc cover. From the PSP™ system's home menu,
+ select the Game icon and then the UMD icon. A thumbnail for
- the software is displayed. Select the thumbnail and press the - € button of the PSP™ to start the software. Follow the on- screen instructions and refer to this manual for information on ~
using the software.
- NOTICE: Do not eject a UMD™ while it is playing. Memory STICK Duo™
Warning! Keep Memory Stick Duo media out of reach of small children, as the media could be swallowed by accident.
| To save game settings and progress, insert a Memory Stick Duo
~ into the memory stick slot of your PSP. You can load saved game data from the same memory stick or any Memory Stick Duo containing previously saved games.
| SYSTEM CONFIGUR 4
~ L button
“Directional
= : “LED screen
buttons
MeMoRY \\ STICK
puo™ access indicator
WLAN
access indicator
Analog stick Strap holder — Left speaker. —— HOME button
Volume
indicator
HOLD ‘i indicator |
Right speaker {START button SELECT button Sotind button ——_—--—— Display button
GENERAL CONTROLS
~ Move camera Analog stick
ove grid/attack cursor i D-button
' Select unit € button
) Detailed unit stats @ button (with unit targeted but not selected)
Execute orders © button
- Cancel/Deselect unit @ button
Cycle to next friendly unit R button
Toggle HUD stats SELECT button
Access pause menu START button
MoveMENT PHase (With UNIT SELECTED)
Lock in movement order @ button
| Show potential targets L button
CompaT PHASE (WitH UNIT SELECTED) Lock in attack order & button
Action menu ® button
Cycle to next potential target unit L button
PLAYING THE GAME
Build your own Fellowship of heroes or create the ultimate force of evil then lead it in a campaign to bring freedom or terror to Middle-earth. Seize the high ground, lay ambushes and unleash your heroes’ unique abilities as you try to out- plan and outmaneuver the enemy. The board is set. The pieces are in motion. What happens next is up to you.
GAME SCREEN
Blue bar = Action Points (AP), red bar = Hit Points (HP) Targeted je Walle) targeted | or selected ' or selected unit and i level
Help text
‘chance To Hit BOS, Eedmated Dbmage: 44
Press the SELECT button to view Hit Points (HP) and Action Points (AP) for your selected unit and enemy,
} STAT ABBREVIATIONS
If you are in the attack phase, press the SELECT button for
these additional stats:
MAR/RAR Melee Attack Rating/Ranged Attack Rating—the main factor in determining whether or not your attack is successful.
Melee Attack Damage/Ranged Attack Damage—the average damage caused by your unit’s attack on any target. Defense Rating/Armor Rating—the main factors affecting the enemy's ability to defend/block your attacks.
_ ICONS
The following icons appear depending on the situation.
Targeted friendly unit (blue)/
Selected unit (gold)
Inaccessible tile
Destination tile
Unit set to use a skill or potion
Melee attack
Ranged attack
Captured flag (Capture the Flag mode)
GAME PROGRESSION
After you choose which side to lead on a campaign through — Middle-earth, you can view the units (characters) for that team. At the character screen, press the D-button > to cycle through the units. Press the L button and the R button
to cycle between the Stats, Inventory, Skill Shop, and Item Shop tabs. The © button is used to make selections and the € button brings you to the map screen.
At the map screen, press the D-button to select a mission. : Press the €@ button to view the highlighted mission's objective — and winning conditions, a hint, and the units available for that mission. Press the €@ button again to begin that mission,
After you complete a mission, the Battle Rewards screen sho you which upgrades your units unlocked. The Experience Earn screen shows the gold you earned and the new experience points and levels for each unit.
UNITS
Each team has six hero-units that are essen
campaign. During certain missions you also
units, but only hero units earn experience points (by wound and killing enemies) and climb experience levels. As your hero units level up, they become more powerful and gain access to. new items, weapons, and armor.
Each unit performs differently in battle depending on such factors as strength, spirit, fear, stun, and poison resistance. Fea for instance, causes a unit to panic, resulting in weaker defense and lower accuracy.
You can view each hero unit's stats at the character screen, including:
Action Points The points required to perform skills. Hit Points The unit's health.
THE HERO MAKER
Spend the power you earn in battle on new skills and items for your units. Note that the power you possess is for your whole team, and when you buy an item, it is available to the whole team. When you purchase a skill, however, it only applies to the unit for which you buy it.
< Items are single-use but you can buy multiple copies of an item. You only need (and are able) to buy a skill for a unit once because it is a permanent upgrade for that character.
You can access the Skill Shop and the Item Shop from the character screen before you set out on your campaign and between missions. Highlight a skill or item to see its effect and cost. Press the © button to purchase the skill or item—pur- chased items appear on your Inventory screen.
4 Skills and items in red are those you currently cannot afford. Skills in gray are ones you have already purchased.
GIVING ORDERS
During each turn you give orders to all units under your com- mand. Giving orders takes place in two phases: the movement phase, followed by the attack phase. In both phases you select a unit by targeting him or her and pressing the €@ button. The game features a simultaneous turn-taking, meaning that your enemy is issuing orders at the same time as you.
MOVEMENT PHASE
When you select a unit in the movement phase, the highlighted
tiles show you the possible destinations for the unit. The range
of tiles differs depending on the unit.
+ To pursue an enemy unit, set a move order to the unit's tile. The unit set to pursue will do so as best as the situation and terrain allow.
After you issue the movement order for a unit, a line appears on —
the grid leading to a star icon in the unit's destination tile. Once you execute the orders (press the @ button) the move-
ments play out. However, your units may not necessarily reach —
their objective tiles—if one of your units lands on a tile within an enemy unit's Zone of Control (one tile in each direction from the enemy except-diagonally), or if another friendly unit blocks the path, your unit stops at that tile.
COMBAT PHASE
After the movement phase plays out, you move into the attack — phase. After you select a unit, target an enemy for that unit to engage in combat. Your target icon changes depending upon
the type of attack your unit will perform: two swords for a— melee (close combat) attack, a crossbow fora ranged attack.
“+ Your unit must be able to see a target unobstructed in order = to use a ranged attack. Press the L button to cycle between enemies the selected unit can target.
+ Your unit cannot perform a ranged attack if he/she is engaged in melee combat.
After you issue the attack order for a unit, a line of arrows appears showing you which enemy your unit-is set to engage. Once you have issued attack orders for all units, execute the orders (press the © button) and watch the attack phase unfold.
UsING SKILLS AND ITEMS : Instead of a melee or ranged attack, you can use a skill or item in your inventory. For instance, if one of your units is injured, you can use the unit's attack round to heal that unit with a potion. Your unit is not able to attack during this round. Any unit Can use any potion within your inventory. 4 To use a skill or item, select the unit, press the @ button, then select ITEMS or SKILLS. Select from the list of items or skills in the upper left of the screen. The effect of the highlighted skill or item appears at the bottom center. * If you do not have enough Action Points to use a Skill, itis grayed out.
PAUSE MENU
To access the pause menu, press the START button. From the ~ pause menu you can save your game, adjust audio and video settings, change game options, view mission objectives, and change your controls.
SAVING AND LOADING
Save your progress on a single-player game at any time by pausing the game and selecting SAVE GAME.
Once you have a game saved, you can load it upon start-up by selecting LOAD GAME from the Main menu.
Challenge a friend—or friends—to a battle of skills and strategies as you see who will rule all of Middle-earth. Up to four people can engage in multiplayer warfare in Ad Hoc mode with a simultaneous turn-based encounter system that delivers a combat experience like no other.
You have a set number of points to spend when selecting units for your team. Different units cost different amounts of points based on their statistics. You can even import your leveled-
--up single-player heroes and choose them for your team, if you have enough points. However, your imported heroes only bring-their experience and skills with them, not their inventories.
--% Import your custom heroes by-selecting LOAD HEROES from the Multiplayer Options screen before starting a multiplayer game.
NOTE: You must have the WLAN switch on the left side of your PSP:system:set-to-ON to:be able to play in multiplayer mode.
] WI-FI (WLAN) FEATURES
Software titles that support Wi-Fi functionality allow you to communicate with other PSP systems, download data, and compete. against other players via a connection to.a wireless local area network (WLAN). You-can adjust the network settings + to allow connection to a wireless local area network (WLAN).
+ Ap Hoc MopDE
Ad: Hoc mode is a Wi-Fi feature that allows two or more indi- vidual PSP systems to communicate directly with each other.
SETTING Up A MULTIPLAYER GAME
You can choose to either join an existing multiplayer game or / host your own.
To host a game:
1. Set the game options—Map, Number of Players, Time Limit Per Round, Handicap, and Army Build Points (the number of points you have to spend on your units)—then press the START button to continue setup.
. Highlight Player 1 and press the €@ button when you are ready. If Handicap. is enabled, this screen also allows each player to adjust their Army Build Points.
3. When all other players join in and set their status to “Ready”, select CONTINUE. 2
4. Select heroes and troops for your team.
“ You can also choose the experience level for each hero, but higher levels cost more points. You have a limited number of points to spend on your units, so choose carefully:
% If you previously loaded your custom heroes and wish to use them, select the hero you want to use and press left on the level selector until it changes to the letter. C.
¢ The green dots in the lower left show which players are read to go to war.
5. When you have your team set,-select CONTINUE: The battle begins.
To join a game: z
1. Select JOIN GAME from the Multiplayer:Options menu then select from the available games. . From the player select screen, continue as you would in a hosted game.
HINTS AND TIPS
4 Elevated tiles give a unit's attack greater strength and accuracy.
Rubble, mud, and other rough terrain can slow you down, so pay attention to where you send your units.
# Units on adjoining tiles boost each other's armor. A unit ona tile next to-an enemy decreases that enemy's. defense against attacks from all of your units.
# Be adaptable—different situations and different foes require different tactics, so don’t lock yourself into one narrow strategy for all missions. ne
LIMITED 90-DAY = heres norman WARRANTY . ee
Electronic Arts Limited Warranty |
3 Electronic Arts warrants to the Susi purchaser of this product th
ing Medium or ancl pe of charge upon receip : ‘Recording Medium or Manual at its service center, postage pai 4 proof of purchase. This warranty is limited to the Recording Medium — containing the software program and the Manual that were originally provided by Electronic Arts. This warranty shall not be applicable -_and shall be void if, in the judgment of Electronic Arts, the defect has arisen through abuse, mistreatment or neglect.
This limited warranty is in lieu of al other warranties, whether + oral or written, express or implied, including any warranty of merchantability or fitness for a particular purpose, and no other representation of any nature shall be binding on or obligate Electronic Arts. If any such warranties are incapable of exclusion, then such 3 demarks or ee tradem warranties applicable to this product, including implied warranties : d/or other countries. All ghts + of merchantability and fitness for a particular purpose, are limited a : Me : - to the go-day period described above. In no event will Electronic 3 i f “The Lord of The Rings" films © 200 The Sa + Arts be liable for any special, incidental, or consequential damages : : rolkien Enterprises ("SZC"). All Rights Reser + resulting from possession, use or malfunction of this Electronic Arts ‘New product, including damage to property, and to the extent permitted by law, damages for personal injury, even if Electronic Arts has been advised of the possibility of such damages. Some states do not allow : imitation as to how long an implied warranty lasts and/or exclusions “A™ is an Electronic Arts” brand or limitation of incidental or consequential damages so the above imitations and/or exclusion of liability may not apply to you. In such jurisdictions, the Electronic Arts’ liability shall be limited to the fullest extent permitted by law. This warranty gives you specific rights. You may also have other rights that vary from state to state.
RETURNS WITHIN THE 90-DAY WARRANTY PERIOD Please return the product along with (1) a copy of the original sales receipt showing the date of purchase, (2) a brief description of the difficulty you are experiencing, and (3) your name, address and phone number to the address below and Electronic Arts will mail a replacement Recording Medium and/or Manual to you. If the product. was damaged through misuse or accident, this 90-day warranty is rendered void and you will need to follow the instructions for returns after the 90-day warranty period. We strongly recommend that you send your products using a traceable delivery method. Electronic Arts is not responsible for products not in its possession.
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Notice
Electronic Arts reserves the right to make improvements in the product described in this manual at any time and without notice. This manual and the product described in this manual are copyrighted. All rights reserved. No part of this manual may be copied, reproduced, translated, or reduced to any electronic medium or machine readable form without prior written consent of Electronic Arts, P.O. Box 9025, Redwood City, California 94063-9025.
Technical Support Contact Info
E-mail and Website: For instant access to all of our technical support knowledge, please visit http://support.ea.com.
Telephone Support: Technical Support is also available from 8am to 5pm PST by calling us at (650) 628-4322. No hints or codes are available from
(650) 628-4322,
Mailing Address: Electronic Arts Technical Support
PO Box 9025
Redwood City CA 94063-9025
If you live outside of the United States, you can contact one of our other offices. }
In Australia, contact: In the United Kingdom, contact: | Electronic Arts Pty. Ltd. Electronic Arts Ltd. | P.O, Box 432 P.O. Box 181 | Southport Qld 4215, Australia Chertsey, KT16 OYL, UK
Phone (0870) 2432435 | In Australia: For Technical Support and Game Hints and Tips, phone the EA HOTLINE: 1 902 261 600
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0""14633"1499 Electronic Arts Inc. 209 Redwood Shores Parkway, Redwood City, CA 94065. © 2006 Electronic Arts Inc. Electronic Arts, EA and the EA logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved.
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